Tag Archives: Interactive Documentary

Here at Home

A live web documentary about At Home, a major Canadian housing project that gave homes to 1,265 homeless people.

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In 2007, the United Nations reprimanded Canada because of the extremely large numbers of homeless people in the country. A year later, the government gave $110 million to At Home, a major national housing project that is nothing less than a social experiment. A total of 1,265 homeless people were allocated homes, while a control group of 970 people only had access to previously existing facilities. This made it possible to carry out research into whether homeless people – who are plagued by unemployment and often mental problems and addiction – benefit from first having a home and then getting help.

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It turns current practice on its head, because usually people only get a home once other problems have been sorted out. The participants in At Home undergo intensive supervision by psychologists and social workers, and they are regularly interviewed by the researchers. And they’re also being followed by a film crew from the National Film Board of Canada. Their reportages will continue to appear on the attractively designed web platform Here at Home until 2013, when the experiment ends. To view the films, users click on colorful moons floating around five mother planets representing the participating cities of Vancouver, Winnipeg, Montreal, Toronto and Moncton. These are combined with the collected data to create a live web documentary on this huge and ambitious housing project.

Check the project…

Via IDFA DocLab

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Gaza / Sderot

“Life in spite of everything” is the motto of Gaza/Sderot.

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This impressive online documentary project reports on the day-to-day experiences of men, women and children on both sides of the Palestinian-Israeli border, in Gaza (Palestine) and Sderot (Israel): their lives and their survival on a daily basis. Over the course of two months, two two-minute films are being placed on the site each day. Under difficult living conditions and the threat of air attacks and bombings, people do keep on working, loving and dreaming. Life in spite of everything.

In order to document this will to live, short chronicles (2 minutes each) will be shot by both Israeli and Palestinian teams, day after day for two months. These short stories will follow six characters from Gaza and six from Sderot. In this way, we will have a new story of each character every week, and the viewer will be able to follow them intimately for 10 weeks. The stories will be aired via the Internet and users will have a personal, interactive and non-linear access to these contents on the site ARTE France which will include the videos, blogs, forums, links etc.

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Gaza Sderot is an original project broadcast by Arte.tv, the official site of ARTE, the French-German cultural television station, in coproduction with an Israeli team – Alma Films/Trabelsi Productions in cooperation with The Sapir College in Sderot, a Palestinian team – Ramattan Studios, a French documentary production company – Bo Travail ! and an interactive production company Upian.com.

On Saturday, October 25th, Gaza Sderot won the “Prix Europa” which took place in Berlin.

Check the project…

via IDFA Doclab

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Interactive documentary & education: a field to explore (I)

1. Viewing (observer) 2. Learning (student) 3. Playing (player) 4. Sharing (interactor)

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One of the essential premises of the traditional documentary is the desire to organise a story that is both informative and entertaining. And, in this sense, the interactive format should continue with the tradition to try to offer similar experiences that mix a recreational (entertainment) proposal with an educational one (knowledge), in the most efficient, original and attractive possible way. And this is mainly possible thanks to the combination of different navigational and interactive modalities, which enable a multiple exchange between the work and the interactor.

Firstly, navigating and visiting different proposals and structuring the content (information and knowledge) means the use of strategies and resources of the games. This way, from the structure of the interactive, and through the navigation modalities, the user, in a certain sense, “plays” with the possibilities offered by the work and can satisfy their first necessity: amusement and entertainment.

Secondly, this strategy close to the game experience usually gives the user a sensation of deep immersion and stops their learning from being boring and that their need of being informed or need or learning ends up fading. Therefore, the didactic proposal offered is attractive and dynamic, beyond that present in most classical hypertexts.

Already at this stage, the interactor “learns through playing” and once they have “learnt the lesson” in a fun, original and light-hearted way, they can share it with other interactors, in real time or whenever they deem it appropriate.

Read more…

Part II – Interactive documentary & education: a field to explore (II)
Part III – Interactive documentary & education: a field to explore (III)

via idocs

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Sound Ecology – Web Doc

“web doc puts noise pollution in perspective: Sonic trash or treasure?”

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It’s hard for us to all agree on what sounds good. “Montreal must manage its ‘sonic trash”, reads a slogan that unites the Saint-Lambert Citizens Against Noise Pollution. The suburban group opposes the not-always-dulcet tones that emanate all summer from Parc Jean-Drapeau, home to the thunderous roar of F1 racing and the heartbeat of festival life in Montreal.

“Cities are the most polluted soundscapes, and this raises public health issues. Urban soundscapes are also diverse, lively and stimulating,” says Hugues Sweeney, a director and advisor for Écologie sonore, a new French-language web documentary by the NFB that exposes the scale of noise pollution, explores many perspectives on it and invites us to fine-tune our senses.
“There are no regulations at the provincial or national level around sound pollution, only municipal laws that prohibit rowdiness after 11 p.m. and ban clubs from being situated in proximity to residents,” says Sweeney.

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The interactive website, made by a formidable team that includes artistic director Nicolas Saint-Cyr, sound designer Freeworm (Vincent Letellier of The National Parcs), videographer Alexandra Guité and environmental researcher Mathieu Régnier, takes visitors on an immersive tour of four soundscapes – city, suburb, nature and, finally, hermitage.

“We live in an image-driven culture, but sound and music make up our identities. Sound is emotive: It’s language, and forms our identity. This project was a way to discuss and make public this topic – a pretext for a social discussion around sound and noise pollution.”

It also explains why this online project aims to refine how we listen. Take this “ear clearing” exercise, as Sweeney calls it, for an example:
“Leave your home. Stand still for five minutes. Listen. Then, on sheet of paper, write down everything you heard. Our soundscape is one of the best descriptors of our time, place and culture.”

Read more here…

Check the project here…

via Hour Community

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BEAR 71 – Web Documentary

Interactive production that tells the true story of a female grizzly bear dubbed “Bear 71″.

[youtube http://www.youtube.com/watch?v=t-SQAViDdPk&w=560&h=315]

Bear 71 tells the true story of a female grizzly bear dubbed “Bear 71″ by the park rangers who tracked her in Banff National Park from 2001 to 2009. Questioning how we see the world through the lens of technology, this multi-user, interactive story blurs the line between the wild world, and the wired one.

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Performed by Mia Kirshner and written by JB Mackinnon. Featuring music by Radiohead, Sigur Ros, Atlas Sound, Tim Hecker and Grouper.

Check the project here…

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Out of my window

Interactive views from the global Highrise
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Out of my window, a film unlike any you have seen before. Katerina Cizek, the director, put it together over the course of years, and the award-winning film uses its novel approach to explore life, as it goes on, within highrises – the most commonly built structures during the past century. Created with 360º video and high end web technology, Out My Window brings you to 13 different locations across the globe, moving from Chicago to São Paulo, to Bangalore and Johannesburg. And the story doesn’t unfold linearly. You choose where and when you want the stories (49 in total) to begin and end. The film is better experienced than described. So my recommendation: Watch the trailer, or just jump into the interactive documentary and see for yourself.

Check the documentary here.

via Openculture/Dan Colman

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Clouds Over Cuba

Clouds Over Cuba: Interactive Documentary Revisits the Cuban Missile Crisis on Its 50th Anniversary

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[youtube http://www.youtube.com/watch?v=yCisZ4L0Od4&w=560&h=315]

50 years ago, the Cuban Missile Crisis put the US and the USSR on a seemingly catastrophic collision course. As the crisis played out, both sides feared the worst — that the long-simmering Cold War might suddenly turn hot, nuclear hot. Mercifully, after 13 days, cooler heads prevailed.

Now, on the 50th anniversary of the crisis, the John F. Kennedy Presidential Library & Museum has released an interactive documentary called Clouds Over Cuba. Narrated by actor Matthew Modine, the film vividly explains the events before, during and after the historic crisis. As the story unfolds, the documentary prompts viewers to access an impressive amount of historical documents (photos, documents, audio recordings, etc.) that add real texture to the story. Clouds Over Cuba is educational. It’s impressively put together. You can watch the trailer above, or start watching the complete film right here.

via openculture

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